A project cannot survive for nearly fourteen years without making some difficult decisions. Sometimes you're right, sometimes you're wrong, but, to be successful you have to learn from each and every one. One of the most difficult decisions made for Dolphin was the deprecation and removal of D3D9 despite it being the fastest backend at the time. The promise was that we would take a step back then, and make huge gains in accuracy thanks to being able to use integers throughout VideoCommon.
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One of the more difficult parts of being an emulator is balancing accuracy, performance and presentation. When Dolphin replaced the hacky, broken asynchronous audio with the synchronous New AX-HLE and New Zelda-HLE implementations, audio accuracy greatly increased! It came as quite the shock when users started complaining about this change and demanding asynchronous audio's return. Some of the criticisms were valid; there were bugs in early synchronous audio causing increased latency that weren't present in asynchronous audio.
All of these growing pains were eventually fixed, but, one complaint …
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In case you missed it, we had a special April Fools announcement on our Youtube Channel that blog writer JMC47 retired due to his failed bid to sing well in American Idol on Wii. If you want to catch up on the ridiculousness, the video is still up for all to gaze at in utter confusion.
April Fools 2017 - Retirement
With that out of the way, some delays to get everything ready have given us more time …
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We have celebrated the 15th anniversary of the GameCube and the 10th anniversary of the Wii in the last few months. As the Wii's successor, and the brand lineage, has been discontinued in the run-up to the release of the Switch, it is a time for reflection. But, this doesn't mean an end for the GameCube and Wii; if anything, it's a new beginning.
This is when emulation and preservation becomes even more important. How many titles in previous generations would have been lost or forgotten if not …
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